Here you can find my usual “go-to” toolkit for Reverse Engineering, Modding or other fun stuff.

General

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Game Modding

Unreal Engine
  • FModel - Asset Exploration

A general purpose Asset Viewer and Extractor with great functionality. One of my favourites.

  • UModel - Asset Exploration

A “legacy” tool for viewing and exporting meshes, textures and sounds. I rarely use this, but it’s a nice fallback and allows the creation of game “presets” through .BAT files.

  • UE4SS - Scripting Framework

A great LUA/C++ scripting framework for UE4/5 with the ability to dump a huge variety of UE data.

  • Dumper-7 - SDK Generator

An injectable designed to dump various class pointers and create SDKs for further modding/extraction.

  • UAssetGUI - Data Modification

A simple GUI Editor for manipulating data within .uasset files.

Unity
  • AssetRipper - Asset Exploration

A powerful asset extractor with the added ability to “rebuild” projects from pre-existing game files, essentially replicating a developer’s project file.

  • uTinyRipper - Asset Exploration

A lightweight version of some other asset explorers available. Great for quick browsing or extraction of game files.

  • dnSpy - C# Decompiler

An essential tool for decompiling and editing DLLs within Mono Unity games, or confusing yourself if you’re dealing with IL2Cpp.

  • Il2CppInspector - C++ Scaffolding

An amazing toolsuite used to extract pointers, generate scaffolding for injection, create disassembler scripts, and defeat annoying types of obfuscation.