Here you can find my usual “go-to” toolkit for Reverse Engineering, Modding or other fun stuff.
General
Blah blah blah.
Game Modding
Unreal Engine
- FModel - Asset Exploration
A general purpose Asset Viewer and Extractor with great functionality. One of my favourites.
- UModel - Asset Exploration
A “legacy” tool for viewing and exporting meshes, textures and sounds. I rarely use this, but it’s a nice fallback and allows the creation of game “presets” through .BAT files.
- UE4SS - Scripting Framework
A great LUA/C++ scripting framework for UE4/5 with the ability to dump a huge variety of UE data.
- Dumper-7 - SDK Generator
An injectable designed to dump various class pointers and create SDKs for further modding/extraction.
- UAssetGUI - Data Modification
A simple GUI Editor for manipulating data within .uasset files.
Unity
- AssetRipper - Asset Exploration
A powerful asset extractor with the added ability to “rebuild” projects from pre-existing game files, essentially replicating a developer’s project file.
- uTinyRipper - Asset Exploration
A lightweight version of some other asset explorers available. Great for quick browsing or extraction of game files.
- dnSpy - C# Decompiler
An essential tool for decompiling and editing DLLs within Mono Unity games, or confusing yourself if you’re dealing with IL2Cpp.
- Il2CppInspector - C++ Scaffolding
An amazing toolsuite used to extract pointers, generate scaffolding for injection, create disassembler scripts, and defeat annoying types of obfuscation.